﻿using Assets.Scripts.DL.Enemy.CommonEnemy;
using System.Collections.Generic;

namespace Assets.Scripts.DL.Enemy.BaseClass.StateData {
	public class EnemyBaseStateData {
		public int CurHP;
		public bool AtkOver;
		public bool IsHurt;
		public bool IsSpecialState;
		public bool IsDie;
		//public bool IsTouchPlayer;
		public Timer LastAtkTime = new();
		public Dictionary<StateEnum, Timer> AtkCdRecoder;
	}
}
